Why do we learn computing?
Our computing curriculum ensures that children in all year groups enjoy a comprehensive programme of study that allows their creativity to flourish, devising expressive multi-media stories, games and pictures. It is aligned to the national Curriculum and EYFS framework. The overview facilitates teachers to achieve the very best outcomes, regardless of starting points. It exposes pupils to a wide variety of skills, experiences and poignant real-life scenarios which supports the notion of cultural capital; providing the foundations that lead to well-rounded global citizens.
Children study a range of areas over the course of a year, including:
- Coding and computational thinking
- Internet and email
- Art and design
- Databases and graphing
- Writing and presenting
- Communication and networks
Lessons are progressive and 8 identified themes are planned over the course of Ks1 and KS2 which set foundations which are built upon in later years. For example, coding first features in Year 1 and features in each subsequent year, with learning being built upon each year. Earlier, in EYFS, children use technology to develop perseverance and resilience, develop fine motor skills and reflect on what may be beneficial or harmful to their health when discussing ‘screen time.’ They use technology to try new activities, developing their independence and a love of challenge. Artistic expression is developed through use of technology, with children having opportunities to explore and experiment with colour and form. Lessons can be undertaken in the computing room or in classrooms using tablets. There are 5 unscheduled weeks in KS1 to be used to reinforce learning as appropriate. In KS2, revision or learning of optional units may be undertaken as appropriate. Online safety is integral to the programme and children are taught a range of ways to ensure they are safe online.